2016
2011


Objective
Self initiated project, which is interactive puzzle game to be developed for iPad by CodePlay.
Delivery
Inspired by the aesthetics on 80's arcade games. I chose a vibrant colour palette to reflect the fast pace of the game & create a sense of fun & playfulness within the style.


Intro & Load Screen

Complexity
Player can only select the levels they have completed already. In the event that they try & play a level they don't have access to, a popup message appears.



A friendly & blunt tone of voice is given to the messaging which is different all the time, creating a more realistic & personal experience.